(Игра в людей, 2017) theo Nadezhda Fedotova

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Игра в людей
Irga v lyudey (ru)
Игра на хора (bg)
Peopleplay (en)
Play People (en)
Inimmäng (et)

Năm 2017
Đạo diễn Fedotova Nadezhda
Hãng VGIK
Ngạn văn (không thoại)
tiếng Anh
tiếng Nga
Đề tài 18+
Giáo dục
Hành động
Ngỏ
Phiêu lãng
Siêu thực
Hình thức  2D
Trường độ 00:08:09
Hồ sơ Animator Ru, En
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THảO LUậN



1.Admin

It's an odd system which prevails these days. Used to be, you'd start as a lowly in-betweener as part of an animation team, move up to animator/lead animator, then perhaps second director, then finally solo director on your own short film projects, and perhaps do a big "masterpiece" (e.g. a feature film) before you retire... or even several. That used to be the career path in Soviet animation.

But now, they start out directing their own films as students (first ~2.5 minutes, then 5+ minutes), perhaps make one or two more longer ones, and then if they're lucky they get hired to work as in-betweeners on some big producer-driven series or feature (as often as not directed by some random first-time director). So - the higher you rise, the LESS creative control you get. Aside from a very few exceptions.

As a career arc, it seems a lot less inspiring...

Also, it means that perhaps most animated shorts are actually being made by students.


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